Used RetroXMB Beta 3 (with the cores from retroarch 1.0.0.2 renamed and placed in the 'emulator_cores' folder) to create a super metroid = 11MB, Runs on SNES9x 1.52.4 - retroarch 1.0.0.2 but has no main_menu background (元+R3)Īnd tried using RetroXMB Creator 1.7 with default cores path = 7.4MB, booting returns me to XMB. I have already converted all the ROM audio to. I know theres a retroarch 1.3.6+ beta release, but will the retroXMB edition still work with it?ĭid you get the 元 + R3 menu to have a background as well? Also does it run with SNES9x 1.52.4? My questions are firstly how can i build my roms the same as the waffahouse collection?Īnd How do i go about updating retroarch? do i even need to update it? (i tried moving the cores from retroarch 1.0.0.2 into the retroXMB beta 3 program and renaming them the same as the old ones, creating a pkg then going into multiman MMOS and then swapping the 'main-menu_1080p.png' with my own one but it corrupts the game) What I'm trying to do is make the PKG's with the ROM inside and have them boot using the latest cores with the same amount of pics as the waffahouse collection does (with the 元+R3 backgrounds as well). Waffahouse roms work fine with this installed but if i try to create a rom.pkg using retroxmb creator, my games boot to black screen and crash. Which states that i need to install retroarch 1.0.0.2 + retroxmb edition 1.0.0.2 - which i have done. So then i came across the famous Aldo's 'RetroXMB creator 1.7' which I'm guessing is what waffahouse used to create his roms.? Then recently i came across the 'WAFFAHOUSE89' collection and realised my collection was extremely outdated, less pretty, and used wayyy older cores.: I'm going to explain my issue as much as possible.Ī few years ago when i started creating retro pkg's i was using the 'leaked RetroXMB Beta 3'. He did not release it, he has just uploaded it here.ĭoobz aka qooqz was the original creator of the project, then i helped with various aspects (testing, lots of input) (As they were not out and with it not being a polished tool due to the leak it did not have a manual way to even edit in new cores.). but original RetroXMB linked in first post does not support many cores that is now playable. Both version needs some updates as new cores have been added. I would say (as someone who has done alot with the retroxmb project) that version of RetroXMB creator is better solution for today's uses. Basically RetroXMB Creator will give you a bit more freedom and options for creating your roms while supporting more Libretro Cores (emulators) So this was obviously wasted space, this is where my RetroXMB Lite concept comes into play. As the original way with RetroXMB if you had 25 NES roms on your XMB, you actually had 25 of the same emulators installed on your XMB. The idea behind having RetroArch installed to make the roms work is to save space. So if you choose SSNES1000 s the core path, then that is using the Official RetroArch set of cores and that would need RetroArch installed. (give you options, as you can include the rom in the package or central folder, Also you can use a centeral location for the Cores as well.Included Cores and Rom in same package, so it does not need RetroArch installed. I was apart of the original project that was lead by doobz and help a bit (some input and templates) with Aldo's version when i detailed the RetroXMB Lite templates. Its is a great app and a great project and works fairly well, but i prefer Aldo 's tool because it support more cores then the original (as they were not around when the the original was released) and gives additional function support like DDS manuals (xmb in-game manual) among other things. The original one is sligthly more limited and was never a polished released (was leaked before polished). Click to expand.I would say (as someone who has done alot with the retroxmb project) that version of RetroXMB creator is better solution for today's uses.
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